Randomly beating Pitfall!

Got the gold.

So doing lots of random rollouts where the backward/left actions aren’t allowed lets you get through pitfall pretty easily.  Almost every screen can be finished in under 1000 rollouts.

I tried using simple hillclimbing, but at Sergiu’s recommendation I turned it off.  Turns out this works better as hillclimbing seemed to get stuck in local optima.  Not sure how to present this for the paper, and whether I should play with other optimization methods, but for now I’m pretty happy.

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